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Arc Warden
Arc Warden
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Arc Warden
Arc Warden
Overview
LeaderboardLeaderboard
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MatchupsMatchups
GraphsGraphs
AttributesAttributes
AbilitiesAbilities
ItemsItems
Overview
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Arc Warden

All rank tiers
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Win Rate48.3%#91 overall
Pick Rate3.4%#107 overall
Matchups
Clockwerk
+11.9
Viper
+10.0
Chen
+8.7
Void Spirit
-12.0
Chaos Knight
-13.7
Visage
-14.1
Best against
Arc Warden
Worst against
​
Safe Lane 
4.6%
46.4%
9%
W32%
D24%
L29%
6%
Suggested partners
HoodwinkSnapfireTreant ProtectorNature's ProphetEarth Spirit
​
Mid Lane 
Most played
91.9%
53.1%
9%
W33%
D23%
L27%
7%
Strongest against
SnapfireLinaKezMeepoShadow Fiend
​
Off Lane 
0.8%
42.1%
17%
W28%
D19%
L25%
11%
Suggested partners
TuskDisruptorPuckWeaverGrimstroke
​
Soft Support 
1.6%
45.3%
3%
W27%
D23%
L45%
3%
Suggested partners
Ogre MagiAxeNight StalkerTidehunterDragon Knight
​
Hard Support 
1.1%
36.5%
10%
W29%
D29%
L27%
6%
Suggested partners
Vengeful SpiritLunaRazorBloodseekerNecrophos
Abilities
Flux
Flux
Unit Target ∙ Enemies
Max first
Upgrade
Magnetic Field
Magnetic Field
Point Target
Spark Wraith
Spark Wraith
Point Target
Best level 1
Runic Infusion
Runic Infusion
Passive
Tempest Double
Tempest Double
Point Target
Talents
-1.1s Spark Wraith Activation Delay
Tempest Double Has No Penalties+18.6%
-5s Magnetic Field Cooldown+3.3%
+50%% Spark Wraith Damage
+25 Magnetic Field Attack Speed+1.8%
+20% Flux Slow
+200 Health
+200 Flux Cast Range+0.6%
Items
Boots
Boots of Speed
55%
Boots of Travel
57%
Boots of Travel 2
69%
Starting-1:40
Early0:00 - 15:00
Mjollnir
76%
Oblivion Staff
65%
Orchid Malevolence
64%
Maelstrom
61%
Mid15:00 - 35:00
Scythe of Vyse
70%
Black King Bar
70%
Bloodthorn
66%
Oblivion Staff
65%
Late35:00+
Eye of Skadi
63%
Scythe of Vyse
62%
Oblivion Staff
60%
Bloodthorn
59%
Featured guides
ilililililman
29:06
Dire
13
/
0
/
11
Flux
Magnetic Field
Spark Wraith
Runic Infusion
Tempest Double
Bracer00:38
Hand of Midas07:26
Mjollnir15:58
Boots of Travel18:24
Hurricane Pike22:34
Monkey King Bar26:39
Recipe:
пес патрон
20:16
Dire
5
/
0
/
2
Flux
Magnetic Field
Spark Wraith
Runic Infusion
Tempest Double
Hand of Midas06:54
Mjollnir14:55
Dragon Lance16:15
Boots of Speed 
Eaglesong 
Aegis of the Immortal 
Medallion of Courage
//\0x
40:02
Radiant
16
/
6
/
22
Flux
Magnetic Field
Spark Wraith
Runic Infusion
Tempest Double
Hand of Midas06:41
Mjollnir14:39
Boots of Travel16:41
Silver Edge24:44
Butterfly34:22
Bloodthorn38:27
Recipe:
Top players
1
АККАУНТ ДЛЯ ОТДЫХ
+13
2
Zory02
+10
3
ARS Nova
+10
4
运筹帷幄
+3
5
Greenheint.
+1
Recent rampages
知道你全家都死了
8:42 PM - 6/19
Witch Doctor
Naga Siren
Venomancer
Queen of Pain
Mars
Даня Зигомет 3
8:19 PM - 6/19
Sniper
Nyx Assassin
Storm Spirit
Pudge
Winter Wyvern
nobody
7:55 PM - 6/19
Shadow Demon
Magnus
Techies
Riki
Bristleback
[Q1]Ёгурт
7:23 PM - 6/19
Broodmother
Zeus
Witch Doctor
Faceless Void
Wraith King
Чирики-Пупырики
7:14 PM - 6/19
Pudge
Hoodwink
Windranger
Necrophos
Techies
Details
A splintered fragment of the same primordial power as the Ancients themselves, Zet the Arc Warden has pledged to see the clash between Radiant and Dire finally end. Assault lone enemies with fluxing energy, or distort space to generate a protective field around allies. Summon a Spark Wraith to patrol an area for enemies to infuse with harmful magic, then create a double of Zet, items and all, to overwhelm your foes.
Hero ID
113
Aliases
zet, aw
LoreBefore the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments--who would come to be named Radiant and Dire--found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict.

As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood.

Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew.

Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many--some lesser, some greater--each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further...