WelcomeR.O.S.H.HeroesPlayersMatchesLeaguesBattle PassRoad to GrandmasterGuildsLeaderboardsKnowledge BaseSpecial EventsAPISitemap
STRATZ+GraphQL API
© 2015-2026 STRATZ, LLC. All Rights Reserved.
The STRATZ Logo is a registered trademark of STRATZ, LLC. All Rights Reserved.
Dota 2, and the Dota 2 logo are registered trademarks of Valve Corporation.

Arc Warden
Arc Warden
OverviewOverview
LeaderboardLeaderboard
GuidesGuides
MatchupsMatchups
GraphsGraphs
TimeTime
RankRank
AttributesAttributes
AbilitiesAbilities
DescriptionsDescriptions
TalentsTalents
ItemsItems
SummarySummary
StatsStats
Arc Warden
Arc Warden
Overview
LeaderboardLeaderboard
GuidesGuides
MatchupsMatchups
GraphsGraphs
AttributesAttributes
AbilitiesAbilities
ItemsItems
Overview
LeaderboardLeaderboard
GuidesGuides
MatchupsMatchups
GraphsGraphs
AttributesAttributes
AbilitiesAbilities
ItemsItems
MoreMore

Arc Warden

All rank tiers
More filters
Win Rate47.2%#112 overall
Pick Rate3.9%#100 overall
Matchups
Viper
+9.0
Disruptor
+5.4
Bounty Hunter
+5.2
Troll Warlord
-7.4
Brewmaster
-8.9
Broodmother
-10.3
Best against
Arc Warden
Worst against
​
Safe Lane 
6.5%
39.0%
9%
W30%
D24%
L28%
8%
Suggested partners
PudgeUndyingTechiesWitch DoctorSlardar
​
Mid Lane 
Most played
89.3%
52.5%
7%
W29%
D23%
L32%
9%
Strongest against
BeastmasterKunkkaMarciMeepoShadow Fiend
​
Off Lane 
1.1%
36.3%
8%
W23%
D24%
L28%
18%
Suggested partners
Ogre MagiSkywrath MageWindrangerLionOutworld Destroyer
​
Soft Support 
1.7%
40.4%
6%
W27%
D20%
L36%
10%
Suggested partners
AxePangolierViperDoomWraith King
​
Hard Support 
1.5%
37.2%
6%
W33%
D21%
L31%
8%
Suggested partners
MuertaTroll WarlordTinyGyrocopterAnti-Mage
Abilities
Flux
Flux
Unit Target ∙ Enemies
Max first
Upgrade
Magnetic Field
Magnetic Field
Point Target
Spark Wraith
Spark Wraith
Point Target
Best level 1
Runic Infusion
Runic Infusion
Passive
Tempest Double
Tempest Double
Point Target
Talents
Magnetic Field Affects Creeps and Buildings
No Distance Penalty For Tempest Double+12.6%
-7s Magnetic Field Cooldown
+35%% Spark Wraith Damage+0.0%
+20 Magnetic Field Attack Speed/Bonus Damage+1.1%
+1.5s Flux Duration
+200 Health+0.6%
+175 Flux Cast Range
Items
Boots
Boots of Speed
52%
Tranquil Boots
51%
Boots of Travel
57%
Boots of Travel 2
70%
Starting-1:40
Early0:00 - 15:00
Mjollnir
72%
Orchid Malevolence
68%
Oblivion Staff
63%
Maelstrom
61%
Mid15:00 - 35:00
Eye of Skadi
77%
Scythe of Vyse
72%
Butterfly
72%
Daedalus
71%
Late35:00+
Swift Blink
78%
Aghanim's Blessing
73%
Eye of Skadi
69%
Butterfly
69%
Featured guides
Arthas_Evil
25:59
Radiant
10
/
1
/
9
Flux
Magnetic Field
Spark Wraith
Runic Infusion
Tempest Double
Wraith Band01:34
Hand of Midas06:27
Meteor Hammer10:25
Magic Wand12:25
Boots of Travel13:51
Aghanim's Scepter19:27
Wode daodunッ
30:16
Dire
12
/
2
/
12
Flux
Magnetic Field
Spark Wraith
Runic Infusion
Tempest Double
Magic Wand02:46
Hand of Midas09:32
Mjollnir17:35
Boots of Travel19:37
Bloodthorn24:34
Eye of Skadi29:25
Defiant Shell
поцан
25:13
Radiant
11
/
2
/
19
Flux
Magnetic Field
Spark Wraith
Runic Infusion
Tempest Double
Hand of Midas07:01
Magic Wand13:42
Mjollnir16:48
Boots of Travel20:30
Aghanim's Scepter23:39
Bottle 
Chipped Vest
Top players
1
Zory02
+8
2
бурудунк
+7
3
Düsternis
+6
4
боги на мне
+6
5
首
+6
Recent rampages
ТРОМБоZOV
2:00 PM - 4/11
Morphling
Mirana
Hoodwink
Broodmother
Dragon Knight
онли лузы
12:54 PM - 4/11
Queen of Pain
Shadow Shaman
Axe
Phantom Lancer
Lich
evil arthas
12:31 PM - 4/11
Lifestealer
Chen
Beastmaster
Shadow Fiend
Skywrath Mage
i wonna paint it black
12:21 PM - 4/11
Witch Doctor
Gyrocopter
Axe
Techies
Queen of Pain
Xiao10 9lo
12:14 PM - 4/11
Phantom Assassin
Tidehunter
Riki
Disruptor
Spirit Breaker
Details
A splintered fragment of the same primordial power as the Ancients themselves, Zet the Arc Warden has pledged to see the clash between Radiant and Dire finally end. Assault lone enemies with fluxing energy, or distort space to generate a protective field around allies. Summon a Spark Wraith to patrol an area for enemies to infuse with harmful magic, then create a double of Zet, items and all, to overwhelm your foes.
Hero ID
113
Aliases
zet, aw
LoreBefore the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments--who would come to be named Radiant and Dire--found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict.

As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood.

Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew.

Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many--some lesser, some greater--each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further...