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Arc Warden
Arc Warden
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Arc Warden
Arc Warden
Overview
LeaderboardLeaderboard
GuidesGuides
MatchupsMatchups
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AttributesAttributes
AbilitiesAbilities
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Overview
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Arc Warden

All rank tiers
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Win Rate48.6%#83 overall
Pick Rate3.8%#102 overall
Matchups
Chen
+10.7
Elder Titan
+5.3
Silencer
+4.9
Visage
-5.5
Meepo
-6.1
Broodmother
-10.2
Best against
Arc Warden
Worst against
​
Safe Lane 
5.1%
43.4%
10%
W34%
D22%
L27%
6%
Suggested partners
Winter WyvernDazzleWitch DoctorUndyingZeus
​
Mid Lane 
Most played
91.7%
54.7%
11%
W33%
D23%
L26%
6%
Strongest against
KunkkaMarciOutworld DestroyerMeepoBeastmaster
​
Off Lane 
0.8%
43.7%
8%
W27%
D23%
L32%
10%
Suggested partners
MeepoOmniknightElder TitanViperOgre Magi
​
Soft Support 
1.3%
43.5%
5%
W32%
D22%
L32%
8%
Suggested partners
RazorTidehunterPangolierSpirit BreakerDawnbreaker
​
Hard Support 
1.1%
41.8%
10%
W32%
D23%
L29%
5%
Suggested partners
RazorWraith KingDeath ProphetMeepoWeaver
Abilities
Flux
Flux
Unit Target ∙ Enemies
Max first
Upgrade
Magnetic Field
Magnetic Field
Point Target
Spark Wraith
Spark Wraith
Point Target
Best level 1
Runic Infusion
Runic Infusion
Passive
Tempest Double
Tempest Double
Point Target
Talents
-1.1s Spark Wraith Activation Delay
Tempest Double Has No Penalties+13.4%
-5s Magnetic Field Cooldown
+50%% Spark Wraith Damage+0.6%
+25 Magnetic Field Attack Speed+0.9%
+20% Flux Slow
+200 Health
+200 Flux Cast Range+0.8%
Items
Boots
Boots of Speed
54%
Phase Boots
67%
Boots of Travel
59%
Boots of Travel 2
72%
Starting-1:40
Early0:00 - 15:00
Mjollnir
82%
Orchid Malevolence
68%
Dragon Lance
67%
Bracer
66%
Mid15:00 - 35:00
Swift Blink
87%
Satanic
80%
Eye of Skadi
78%
Daedalus
75%
Late35:00+
Swift Blink
75%
Nullifier
72%
Moon Shard
70%
Aghanim's Blessing
69%
Featured guides
l4s
28:04
Radiant
11
/
2
/
9
Flux
Magnetic Field
Spark Wraith
Runic Infusion
Tempest Double
Circlet-01:29
Hand of Midas06:07
Orchid Malevolence11:29
Boots of Travel17:08
Eye of Skadi27:19
 
Medallion of Courage
nowmess
31:37
Radiant
17
/
2
/
9
Flux
Magnetic Field
Spark Wraith
Runic Infusion
Tempest Double
Hand of Midas06:54
Mjollnir15:00
Bloodthorn22:07
Boots of Travel25:06
Desolator31:21
 
Stormcrafter
-HOST-
32:46
Dire
18
/
7
/
10
Flux
Magnetic Field
Spark Wraith
Runic Infusion
Tempest Double
Wraith Band02:37
Hand of Midas08:00
Daedalus23:45
Mjollnir25:47
Boots of Travel32:37
 
Cloak of Flames
Top players
1
Boys Don't Cry
+21
2
lemon cookies
+7
3
Greenheint.
+7
4
Настiнька
+7
5
slowed/bassboosted/dubstep/emo
+6
Recent rampages
добряк2009
10:33 PM - 8/4
Invoker
Lina
Luna
Axe
Warlock
nothing
8:52 PM - 8/4
Spectre
Invoker
Ringmaster
Undying
Tidehunter
люди мрази
7:55 PM - 8/4
Spirit Breaker
Outworld Destroyer
Primal Beast
Gyrocopter
Lion
Monotech
7:32 PM - 8/4
Jakiro
Pudge
Axe
Phantom Lancer
Lina
dotaplayer
7:06 PM - 8/4
Skywrath Mage
Witch Doctor
Phoenix
Bristleback
Bloodseeker
Details
A splintered fragment of the same primordial power as the Ancients themselves, Zet the Arc Warden has pledged to see the clash between Radiant and Dire finally end. Assault lone enemies with fluxing energy, or distort space to generate a protective field around allies. Summon a Spark Wraith to patrol an area for enemies to infuse with harmful magic, then create a double of Zet, items and all, to overwhelm your foes.
Hero ID
113
Aliases
zet, aw
LoreBefore the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments--who would come to be named Radiant and Dire--found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict.

As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood.

Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew.

Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many--some lesser, some greater--each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further...