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Invoker
Invoker
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Invoker
Invoker
Overview
LeaderboardLeaderboard
GuidesGuides
MatchupsMatchups
GraphsGraphs
AttributesAttributes
AbilitiesAbilities
ItemsItems
Overview
LeaderboardLeaderboard
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Invoker

In meta
All rank tiers
More filters
Win Rate50.4%#45 overall
Pick Rate17.8%#6 overall
Matchups
Chen
+3.4
Medusa
+2.8
Brewmaster
+2.8
Broodmother
-2.7
Riki
-3.0
Puck
-3.4
Best against
Invoker
Worst against
​
Safe Lane 
0.5%
42.7%
6%
W27%
D24%
L34%
9%
Suggested partners
UndyingSkywrath MageSnapfireWitch DoctorJakiro
​
Mid Lane 
Most played
71.3%
52.3%
3%
W25%
D28%
L37%
7%
Strongest against
KunkkaOutworld DestroyerMarciDragon KnightSnapfire
​
Off Lane 
1.1%
46.0%
3%
W17%
D21%
L42%
17%
Suggested partners
UndyingWinter WyvernWeaverSilencerSkywrath Mage
​
Soft Support 
18.0%
49.4%
3%
W22%
D25%
L39%
11%
Suggested partners
UndyingNight StalkerViperPudgeRazor
​
Hard Support 
9.2%
49.0%
5%
W27%
D26%
L35%
7%
Suggested partners
JakiroShadow FiendAncient ApparitionDrow RangerAnti-Mage
Abilities
Quas
Quas
No Target
Upgrade
Wex
Wex
No Target
Upgrade
Exort
Exort
No Target
Max first
Best level 1
Upgrade
Invoke
Invoke
No Target
Cold Snap
Cold Snap
Unknown ∙ Enemies
Ghost Walk
Ghost Walk
Unknown
Tornado
Tornado
Unknown
Upgrade
E.M.P.
E.M.P.
Unknown
Alacrity
Alacrity
Unknown ∙ Allies
Chaos Meteor
Chaos Meteor
Unknown
Sun Strike
Sun Strike
Unknown
Upgrade
Forge Spirit
Forge Spirit
Unknown
Ice Wall
Ice Wall
Unknown
Upgrade
Deafening Blast
Deafening Blast
Unknown
Talents
2x Quas/Wex/Exort Active Bonuses
Radial Deafening Blast
+50 Alacrity Damage/Speed
+2 Chaos Meteors+4.0%
-6s Cold Snap Cooldown+9.4%
-4s Tornado Cooldown
+50 Ice Wall DPS
Items
Boots
Boots of Speed
52%
Boots of Travel
56%
Boots of Travel 2
66%
Starting-1:40
Early0:00 - 15:00
Aghanim's Scepter
70%
Blink Dagger
62%
Drum of Endurance
61%
Orchid Malevolence
61%
Mid15:00 - 35:00
Aghanim's Blessing
85%
Soul Booster
78%
Parasma
76%
Shiva's Guard
76%
Late35:00+
Ethereal Blade
71%
Bloodstone
70%
Dragon Lance
69%
Veil of Discord
69%
Featured guides
Gengh1z
30:01
Radiant
3
/
1
/
20
Quas
Wex
Exort
Null Talisman03:42
Meteor Hammer10:16
Boots of Travel15:22
Force Staff19:35
Octarine Core27:15
Magic Wand 
Recipe:
harry roller
34:30
Radiant
15
/
1
/
12
Quas
Wex
Exort
Null Talisman03:12
Boots of Travel09:05
Black King Bar19:19
Scythe of Vyse26:42
Parasma30:26
Blink Dagger32:17
Cloak of Flames
Rostovsky Rubick
24:01
Radiant
2
/
3
/
22
Quas
Wex
Exort
Magic Stick-01:29
Wind Lace10:27
Spirit Vessel17:22
Observer Ward19:00
 
Boots of Speed 
Recipe:
Top players
1
Lily
+24
2
heavensent
+18
3
자리아
+17
4
dialog s bogom
+16
5
4к вежливости:(
+15
Recent rampages
ian garry
7:00 PM - 8/4
Undying
Rubick
Earth Spirit
Keeper of the Light
Morphling
INVADER
6:24 PM - 8/4
Ringmaster
Ember Spirit
Beastmaster
Morphling
Tusk
all mute
6:10 PM - 8/4
Axe
Necrophos
Pugna
Spirit Breaker
Lifestealer
mou bloody hand teпepь твou
4:55 PM - 8/4
Axe
Rubick
Storm Spirit
Zeus
Phantom Assassin
‧˚♪ 𝄞₊˚⊹‧₊˚♪
4:53 PM - 8/4
Dark Seer
Ember Spirit
Hoodwink
Clockwerk
Phantom Assassin
Details
With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.
Hero ID
74
Aliases
kid
LoreIn its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power.

The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.

But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).

Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.