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Invoker
Invoker
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Invoker
Invoker
Overview
LeaderboardLeaderboard
GuidesGuides
MatchupsMatchups
GraphsGraphs
AttributesAttributes
AbilitiesAbilities
ItemsItems
Overview
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Invoker

In meta
All rank tiers
More filters
Win Rate49.9%#64 overall
Pick Rate20.8%#5 overall
Matchups
Muerta
+3.9
Batrider
+3.5
Viper
+3.5
Sand King
-3.1
Void Spirit
-3.6
Puck
-6.5
Best against
Invoker
Worst against
​
Safe Lane 
0.3%
40.8%
3%
W26%
D23%
L38%
10%
Suggested partners
SniperGrimstrokeLichLargoDisruptor
​
Mid Lane 
Most played
76.2%
52.0%
3%
W25%
D28%
L36%
8%
Strongest against
Outworld DestroyerDragon KnightMarciKunkkaLone Druid
​
Off Lane 
0.7%
49.1%
4%
W19%
D23%
L40%
14%
Suggested partners
UnderlordOgre MagiSniperOutworld DestroyerDawnbreaker
​
Soft Support 
15.7%
48.4%
3%
W23%
D25%
L39%
10%
Suggested partners
ViperUndyingWraith KingPudgeBloodseeker
​
Hard Support 
7.2%
48.4%
4%
W24%
D26%
L37%
9%
Suggested partners
UndyingDark SeerRazorWindrangerLone Druid
Abilities
Quas
Quas
No Target
Max first
Upgrade
Wex
Wex
No Target
Upgrade
Exort
Exort
No Target
Best level 1
Upgrade
Invoke
Invoke
No Target
Cold Snap
Cold Snap
Unknown ∙ Enemies
Ghost Walk
Ghost Walk
Unknown
Tornado
Tornado
Unknown
Upgrade
E.M.P.
E.M.P.
Unknown
Alacrity
Alacrity
Unknown ∙ Allies
Chaos Meteor
Chaos Meteor
Unknown
Sun Strike
Sun Strike
Unknown
Upgrade
Forge Spirit
Forge Spirit
Unknown
Ice Wall
Ice Wall
Unknown
Upgrade
Deafening Blast
Deafening Blast
Unknown
Talents
2x Quas/Wex/Exort Active Bonuses
Radial Deafening Blast+28.6%
+2 Chaos Meteors+4.9%
-6s Cold Snap Cooldown
+25 Alacrity Damage/Speed+10.7%
-5s Tornado Cooldown
+50 Ice Wall DPS
Items
Boots
Boots of Speed
52%
Boots of Travel
55%
Boots of Travel 2
67%
Starting-1:40
Quelling Blade
53%
Observer Ward
52%
Faerie Fire
52%
Circlet
52%
Early0:00 - 15:00
Soul Booster
72%
Blink Dagger
66%
Spirit Vessel
60%
Force Staff
59%
Mid15:00 - 35:00
Refresher Orb
75%
Shiva's Guard
74%
Linken's Sphere
69%
Scythe of Vyse
68%
Late35:00+
Wind Waker
66%
Shiva's Guard
65%
Greater Healing Lotus
63%
Linken's Sphere
63%
Featured guides
Hmm SUP
32:55
Dire
18
/
5
/
18
Quas
Wex
Exort
Null Talisman02:56
Rod of Atos12:55
Scythe of Vyse24:11
Blade of Alacrity 
Boots of Speed 
Recipe:
从入门到精通
33:06
Radiant
16
/
1
/
8
Quas
Wex
Exort
Magic Wand02:36
Meteor Hammer10:43
Boots of Travel15:41
Octarine Core22:39
Force Staff25:07
Shiva's Guard30:47
Recipe:
小鲨鱼
44:59
Radiant
16
/
7
/
31
Quas
Wex
Exort
Meteor Hammer08:47
Boots of Travel13:44
Force Staff22:31
Gleipnir26:55
Shiva's Guard36:30
Scythe of Vyse42:32
Recipe:
Top players
1
Renoir
+16
2
Карина лысая
+16
3
Lo Spettro
+15
4
123
+15
5
зяблик
+14
Recent rampages
sss
9:13 AM - 9/21
Nature's Prophet
Ogre Magi
Beastmaster
Muerta
Luna
:)
8:12 AM - 9/21
Treant Protector
Axe
Lina
Phantom Lancer
Zeus
Сам бог
8:16 AM - 9/21
Sven
Undying
Dragon Knight
Dark Willow
Monkey King
ladno.
7:23 AM - 9/21
Rubick
Abaddon
Spectre
Lina
Ogre Magi
12403
8:34 PM - 9/20
Phantom Lancer
Spirit Breaker
Sniper
Lion
Dark Seer
Details
With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.
Hero ID
74
Aliases
kid
LoreIn its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power.

The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.

But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).

Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.