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Invoker
Invoker
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Invoker
Invoker
Overview
LeaderboardLeaderboard
GuidesGuides
MatchupsMatchups
GraphsGraphs
AttributesAttributes
AbilitiesAbilities
ItemsItems
Overview
LeaderboardLeaderboard
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Invoker

In meta
All rank tiers
More filters
Win Rate51.5%#28 overall
Pick Rate19.9%#5 overall
Matchups
Slark
+3.5
Chen
+3.4
Medusa
+3.2
-3.3
Broodmother
-3.9
Puck
-5.0
Best against
Invoker
Worst against
​
Safe Lane 
0.5%
40.0%
5%
W27%
D22%
L34%
12%
Suggested partners
Queen of PainHoodwinkDeath ProphetShadow ShamanAncient Apparition
​
Mid Lane 
Most played
64.6%
53.7%
3%
W25%
D28%
L36%
7%
Strongest against
MarciKunkkaBeastmasterPhoenixLone Druid
​
Off Lane 
1.5%
48.0%
3%
W17%
D22%
L44%
15%
Suggested partners
WindrangerUndyingJakiroViperPudge
​
Soft Support 
21.6%
51.5%
3%
W23%
D26%
L38%
10%
Suggested partners
UndyingHuskarNecrophosAxeNight Stalker
​
Hard Support 
11.8%
51.9%
5%
W28%
D26%
L33%
7%
Suggested partners
ViperJakiroWindrangerSniperShadow Fiend
Abilities
Quas
Quas
No Target
Max first
Best level 1
Upgrade
Wex
Wex
No Target
Upgrade
Exort
Exort
No Target
Upgrade
Invoke
Invoke
No Target
Cold Snap
Cold Snap
Unknown ∙ Enemies
Ghost Walk
Ghost Walk
Unknown
Tornado
Tornado
Unknown
Upgrade
E.M.P.
E.M.P.
Unknown
Alacrity
Alacrity
Unknown ∙ Allies
Chaos Meteor
Chaos Meteor
Unknown
Sun Strike
Sun Strike
Unknown
Upgrade
Forge Spirit
Forge Spirit
Unknown
Ice Wall
Ice Wall
Unknown
Upgrade
Deafening Blast
Deafening Blast
Unknown
Talents
Unknown+30.8%
Radial Deafening Blast
+30 Alacrity Damage/Speed
+2 Chaos Meteors+3.8%
-5s Cold Snap Cooldown
+50 Forged Spirit Attack Speed
-4s Tornado Cooldown
+50 Ice Wall DPS+4.5%
Items
Boots
Boots of Speed
53%
Boots of Travel
60%
Boots of Travel 2
65%
Starting-1:40
Early0:00 - 15:00
Aghanim's Scepter
70%
Great Healing Lotus
68%
Soul Booster
68%
Witch Blade
63%
Mid15:00 - 35:00
Wind Waker
85%
Shiva's Guard
80%
Parasma
79%
Refresher Orb
73%
Late35:00+
Parasma
72%
Shiva's Guard
69%
Wind Waker
69%
Yasha
68%
Featured guides
сижу в берете
33:48
Radiant
19
/
4
/
27
Quas
Wex
Exort
Null Talisman00:47
Spirit Vessel10:52
Boots of Travel17:49
Dust of Appearance22:47
Octarine Core26:04
Shiva's Guard31:22
labryg
39:26
Dire
22
/
5
/
19
Quas
Wex
Exort
Rod of Atos10:57
Aghanim's Scepter16:43
Boots of Travel20:39
Aeon Disk26:21
Eul's Scepter of Divinity31:22
Octarine Core35:21
憤怒憤怒!!
37:28
Radiant
15
/
2
/
14
Quas
Wex
Exort
Meteor Hammer11:16
Boots of Travel15:34
Aghanim's Scepter23:50
Linken's Sphere30:22
Black King Bar35:06
Gem of True Sight 
Top players
1
Domain Expansion
+17
2
DAEMON
+17
3
fff
+15
4
VEDMAK
+14
5
~
+12
Recent rampages
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1:18 PM - 4/11
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12:49 PM - 4/11
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Techies
Details
With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.
Hero ID
74
Aliases
kid
LoreIn its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power.

The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.

But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).

Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.