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Invoker
Invoker
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Invoker
Invoker
Overview
LeaderboardLeaderboard
GuidesGuides
MatchupsMatchups
GraphsGraphs
AttributesAttributes
AbilitiesAbilities
ItemsItems
Overview
LeaderboardLeaderboard
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MatchupsMatchups
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Invoker

In meta
All rank tiers
More filters
Win Rate51.1%#40 overall
Pick Rate22.1%#4 overall
Matchups
Elder Titan
+3.6
Medusa
+3.4
Muerta
+2.5
Broodmother
-2.2
Lycan
-2.6
Puck
-3.5
Best against
Invoker
Worst against
​
Safe Lane 
0.6%
44.2%
6%
W27%
D25%
L32%
11%
Suggested partners
Centaur WarrunnerViperTidehunterLegion CommanderNature's Prophet
​
Mid Lane 
Most played
67.3%
53.2%
3%
W23%
D27%
L37%
9%
Strongest against
MarciKunkkaOutworld DestroyerLone Druid
​
Off Lane 
1.5%
47.6%
3%
W16%
D21%
L43%
17%
Suggested partners
UndyingTreant ProtectorWarlockLunaNaga Siren
​
Soft Support 
20.2%
50.8%
3%
W20%
D24%
L41%
12%
Suggested partners
UndyingPudgeRazorHuskarMarci
​
Hard Support 
10.4%
49.7%
5%
W27%
D26%
L34%
8%
Suggested partners
NecrophosSniperRazorClinkzShadow Fiend
Abilities
Quas
Quas
No Target
Upgrade
Wex
Wex
No Target
Max first
Upgrade
Exort
Exort
No Target
Best level 1
Upgrade
Invoke
Invoke
No Target
Cold Snap
Cold Snap
Unknown ∙ Enemies
Ghost Walk
Ghost Walk
Unknown
Tornado
Tornado
Unknown
Upgrade
E.M.P.
E.M.P.
Unknown
Alacrity
Alacrity
Unknown ∙ Allies
Chaos Meteor
Chaos Meteor
Unknown
Sun Strike
Sun Strike
Unknown
Upgrade
Forge Spirit
Forge Spirit
Unknown
Ice Wall
Ice Wall
Unknown
Upgrade
Deafening Blast
Deafening Blast
Unknown
Talents
Unknown+1.6%
Radial Deafening Blast
+30 Alacrity Damage/Speed+1.5%
+2 Chaos Meteors
-5s Cold Snap Cooldown
+50 Forged Spirit Attack Speed
-4s Tornado Cooldown
+50 Ice Wall DPS+4.5%
Items
Boots
Boots of Speed
53%
Boots of Travel
59%
Boots of Travel 2
68%
Starting-1:40
Crown
57%
Magic Wand
55%
Circlet
54%
Quelling Blade
54%
Early0:00 - 15:00
Aghanim's Scepter
74%
Blink Dagger
62%
Great Healing Lotus
62%
Orchid Malevolence
62%
Mid15:00 - 35:00
Aghanim's Blessing
80%
Wind Waker
76%
Shiva's Guard
75%
Octarine Core
75%
Late35:00+
Ethereal Blade
67%
Wind Waker
66%
Kaya and Sange
65%
Parasma
65%
Featured guides
Законтрил Аборт ^^
30:48
Radiant
16
/
0
/
18
Quas
Wex
Exort
Meteor Hammer10:04
Magic Wand11:08
Boots of Travel17:23
Aghanim's Scepter22:24
Black King Bar26:02
Gleipnir29:34
Tumbler's Toy
萧瑟
26:02
Dire
23
/
2
/
4
Quas
Wex
Exort
Null Talisman05:08
Magic Wand05:08
Meteor Hammer11:02
Boots of Travel16:24
Gleipnir19:03
Aghanim's Scepter24:38
Выблядок на миде
31:04
Radiant
1
/
2
/
22
Quas
Wex
Exort
Magic Stick-01:29
Spirit Vessel15:39
Aghanim's Scepter27:36
Boots of Speed 
Top players
1
LOL>DOTA?
+19
2
DAEMON
+16
3
You Are Better Off Dead
+15
4
Кудесник
+15
5
Protagonist
+15
Recent rampages
wild sucker
10:56 AM - 3/17
Necrophos
Storm Spirit
Jakiro
Clinkz
Hoodwink
Eperka
10:56 AM - 3/17
Winter Wyvern
Phantom Assassin
Ogre Magi
Shadow Fiend
unnamed
10:48 AM - 3/17
Dazzle
Sniper
Muerta
Timbersaw
Zeus
DANIL KOLBASENKO
10:46 AM - 3/17
Pudge
Templar Assassin
Beastmaster
Phantom Assassin
CS_TOP 1 ASIAN_ BIBO
10:26 AM - 3/17
Viper
Dazzle
Beastmaster
Lion
Lina
Details
With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.
Hero ID
74
Aliases
kid
LoreIn its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power.

The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.

But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).

Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.